The release will take place already in winter Warframe 1999 , which many have already nicknamed "New Dark Sector’om", On the gameplay of which it was like shown in trailers. But what was Dark Sector The old one, what was the path of its creation and how this game is felt today – let’s talk in this material.
Creation of Dark Sector can be described very briefly – everything is through the ass. If you add slightly specifics into this eloquence, it all started in 2000. The company-developer Digital Extremees planned to make a single sequel of the great and beautiful Unreal Tournament , On the original of which they jointly and very successfully worked together with Epic Games.
Time passed inexorably. A pack of new ones came out Unreal Tournament, The shooter was preparing for the exit Pariah And it was already planned to develop his sequel. Yes, only on a release in the sales of Pariah failed and the continuation overlap into a low -budget, online oriented Warpath .
In short, with the sequations of the episodes, the guys somehow did not set. So Dark Secitor disowned from the Unreal’s base, becoming an independent universe, albeit also associated with space. And in 2004 the first trailer for this project was released. The current fans Warframe They will see a lot of familiar elements of their favorite game. And in general, yes, that concept was closer to this bild simulator than to the dark sector. Environment, gameplay, costume … but, by the way, we will be too unnecessary forward.
The concepts were replaced (not least because of the publisher), the release date was replaced, the engine and plans to reach the PC were replaced. After all, the Evolution Engine has moved to Dark SecTOR, optimized primarily for the consoles and at one point in the PC was canceled. The release on the prefixes Xbox 360 and PlayStation 3 took place In March 2008. January 19, 2009 Suddenly news appeared about the working build of the game on PC. And just three days later, the game was really released on the greatest platform of all time – personal computers, but only in the Russian Federation. World PC Port saw light only two months later.
Is it possible to call all this disgrace to a production hell? In a way yes. Constant juggling ideas and technical issues, imposing your vision of the game by the publisher, as well as headache from financial failures of the issued projects: all this could not leave a trace in the development process.
But how deep this trace is – let’s see. And let’s start with the work of screenwriters and other corpoles over the plot of the creators.
History begins in 1987 off the coast of Lasria – the country of the Soviet bloc. After all, it is there that an unexpected submarine with unknown contents swim there. But this contents soon pops up the expected scamer in the face of a particularly curious grandfather.
As a result – infection with the Technocyte virus throughout the country. This virus does not kill the carrier, but only deprives him of his mind due to unbearable pain and covers the body with metal.
Owl and instantly fly 20 years. Just like in life. Your gray hair will not let you lie. Now the place of action is the gulag everything in the same Lasria. After all, as we know, do not feed advice on cards – let the guiles put it everywhere.
Here the main character of the game falls into our tenacious gaming hands – Hayden Tenno. This Crushnik arrived here for a simple purpose: to find an informant, to prevent the spread of the virus and eliminate the traitor Robert Meseron.
But instead, Hayden kills the informant, explodes everything to his hand with C4, misses the target and receives infection from an unknown, but extremely spectacular creature. Because of the latter, the hand began to be covered with metal, which will help very much in a difficult financial situation, provided that the metal reception is nearby, as well as in the battle with numerous enemies. And, well, it grows the main chip of this game – GLEFU.
Further, the plot slapping is thoroughly, but very unevenly spread throughout the timing. So here you can only identify key events. So, for the remaining 4.5 hours, in the person of the protagonist, we destroy the entire Lasrian army, and in general, all living things on the island in the same helmet. We meet the main mystery of the game – Nadia, who is clearly familiar with Hayden, but under what circumstances and who is it at all – a secret covered with darkness of the work of the screenwriter. We get new abilities and armor. We kill Nemesis who infected us, inside of which is Nadia! But who she is and what connects them with GG – the scenarist still carefully hides. We kill the authorities that turned out to be traitors. We kill the main villain. We kill all plans to find out who Nadia is. Pre -sample deep phrase and credits.
I’ll say right – from https://noaccount-casinos.co.uk/review/golden-genie/ eight years of development you expect something more complex and tightly knocked down. As a result, we get something awkward, chopped into scattered pieces and with the absent study of almost all aspects of the plot.
Lor? What did we learn about Lasria? Well, besides the fact that it belongs to the USSR? About residents. About life here. Of course, they said about this, but only in the comic book Dark SecTOR Zero, and even then not in great detail. In the game, in the end, we do not get a city with its difficult history, but only the scenery and a set of.
And the characters? To begin with, each of the persons appearing on the screen has cretinism in the terminal stage. Our broad -minded protagonist in fact destroys the whole country in fact. Starting with the murder of the informant at a glance at the task, then get information, ending with the undermining of everything and everything, being in the field of defeat.
Nadia did not turn out very stupid, but simply no. What is her motivation to help Mesner? What kind of mental throwing when meeting Hayden?
Meznerovsky sinister plans for … and what was his plan? Infect as many people as possible around the world and mentally control them? Well, so -so pleasure. If you want to be the main one among the crowd of terrible disgusting, insensitive homunculi – open the funeral agency.
Our bosses also do not differ in mind and quick wits. You know why Hayden banged the informant? And because he was possibly infected and he could not be evacuated under the threat of the spread of the virus. You know what they said probably infected Hayden? Prepare for evacuation. Apparently they wanted to give him a mask and a QR code so that there were no problems. Well, to say that you have switched to the side of Meser and you can scratch home to a person who exterminated all living things within a radius of many kilometers in an attempt to eliminate this Meser himself – this is a simple dubious idea no matter how you look. Yes, and if you work for the enemy, why entrust one of the best agents to interfere with him?
In general, the plot cannot be called whole, exciting or bearing author’s value. Here he is more likely to sew gameplay segments with white thick threads and he is fully coping with this task. And since the gameplay was mentioned, now we’ll talk about it now.
At the heart of its Dark SecTOR – shooter. And if you are familiar with the term “console shooter”, then you already have an idea of shooting and in this game. But with some reservation. Due to the simultaneous scatter of bullets and the departure of the sight of the return, sincerely squeeze the gashter here is allowed only at short distances. Starting even with medium, spraying into the enemy, bullets will fly with such a random that the cube in Baldur’s Gate III And the ruble exchange rate will be the personification of stability for you.
But this is about automatic weapons. And we still have one -handed shotgun and full -fledged, automatic and not so, sniper rifles and grenade launchers, helpfully left next to some semibosses. There are not many units of trunks, but in one passage you obviously do not have time to try them all. The fact is that new guns can only be bought from a sewer huckster at the prices of new game titles in Mvideo. He can also have weapons and pump it previously found at the levels of the perks and God forbid you will miss the button and insert it to where it should not, then everything, it will not work back.
To a completely obvious question: ""but the fucking is generally buying something? Is it possible to borrow a bullying from enemies?", Answer – you can. But not for long. After all, each unit of firearms has a special stray that determines the presence of the virus in the carrier. If this ailment is detected, the weapon explodes after a short time. But what can be borrowed without fear of bombing – cartridges. Yes, nothing special, the pounding of cartridges in the shooter is never a new phenomenon. Here are just not the representatives of the local army, Lasrian land is full, but also by monsters of stripes of different. And these creatures are already very greedy for falling ammunition, which they absorb very willingly. So in the last third of the game you have to engage in all -swallow vacuum cleaning.
And if he was left completely without bullets, then the main feature of the game, the pride of the developers, the basis of the advertising campaign and the subject of the praise of critics in those years will come to the rescue Glef. She can perform just breathtaking things! Throw her, throw her charged with increased damage, throw her controlled and even just beat her with a single blow!
Not densely, true? So I was unpleasantly surprised by such a meager set of functions. Moreover, it is possible to use it only when using one -handed weapon. It would seem – logical. But how long the hero switches from a two -hand to a set from a pistol and this boomerang. And in general, all interactions with Glefa take indecently a lot of time, for which you manage to grab a delicious lilya. And the former weapon in fact is for the most part the subject for solving riddles.
Well, like riddles. Peculiar tests of attentiveness, where you need to understand where to attach your throwing misunderstanding. Or you need to press some button. Or you need to suppose a food on the door. Or set fire to particularly fiery hazardous growths that interfere with the further path. As an additional incentive to think a little, a break between battles and indecent tightening the timing, breaking dynamics – local puzzles are quite suitable.
Moreover, puzzling roots climbed into the bossfights. Each of these dangerous creatures needs its own approach and a certain set of actions in order to at least begin to damage them. As, let’s say, Kolossa needs to be removed from the column with charged fire by Glefoy. An invisible stalker walking through the water, you need to freeze a chilled glefoy. Nemesis needs to be delayed and dishonored to Glefa, charged from her sword.
It would seem – excellent, you need to turn on the brains when fighting with bosses! But here the above is all that you need to guess. Then it just begins to inflict the kilograms of lead into a fuss that joyfully absorbing all this carcass. And all this action is drawn up like a farewell round of Scorpions and at some point you are asking for a question “Is I doing everything right?", Because neither strips of hp bosses, nor any other indicators of their condition simply.
Ordinary opponents do not require any tricks, but they quite calm down from a pair of three bullets in a shar. And in order to diversify the process the destruction of all living things at your disposal, the game will throw a whole bunch, or rather, as many as two abilities. And this is a shield for a breakthrough through the crowds of opponents or the reflection of the monster spikes back to the sender. Well, invisibility if the soul requires a little stall.
Here are just abilities in the middle and in the last third of the game, so that they can’t enjoy them properly. And given that in the course of the plot, warriors are replaced by various monstrous creatures, then applying this perck diversity is somehow tactically more difficult with time. And they are needed for the most part only if the cartridges end stupidly to either find them, or simply avoid the battle.
In general, looking at the plots about Dark SecTOR in virtuality on MTV, in my view a strong symbiosis of the shooter and slasher had emerged. The commercials and forced to look forward to the gameplay, in which under a hail of bullets you fly into the thick of the enemies, spectacularly deal with them and until their chopped limbs have time to fall on the land, shoot the remnants of opponents already at a distance. I do not argue, my expectations are my problems, but so much the difference with reality disappointed me during the release of the game and did not bring pleasure during the passage in the present.
The main problem that did not leave my thoughts – I categorically lack dynamics. The gameplay resembles something between GEARS of War and Resident Evil 4 . Is it good? Yes, if you remove all the skills, Glesf, add more shelters and the mind of AI. But we get something clumsy, slow, with an extremely medium shooting, no short battle and completely thoroughly synergia of these mechanics.
Well, remove at least a scatter from shooting and improve the reaction of enemies to hits – it will be better. Add various combo for close combat and acceleration of impact animation – it will be better much. Increase the damage from a throw of Glef and multiply the percentage of the appearance of the animation of dismemberment – will also be spectacular. Well, instead of so popular at that time, ubiquitous shelters, it would be better to just make the characters more responsive to management.
If you touch on the theme of the advantages of the game, then I have repeatedly seen mention "atmosphere»As the main plus. I do not argue, sometimes the game really throws catching moments, but often, let’s say, it does not squeeze. For example, moments in houses when there are no enemies, the situation is the purely seventh part of the Resident Evil, and from sounds – only published by the main character himself. But let’s imagine that the clatter will be added to this and there running legs, or even paws? The sounds of claws that lay on the roof, or even at least one light scamer? It will not be better? More precisely, worse. More precisely, whether this very atmosphere of the surrounding nightmare will now be thicker and more distinct to be felt?
Most observing publishers were slightly more supportive and on average they appreciated the game for 7 points. Praised graphics, battles, implementation of interaction with Glefa, scolding mainly level design and boring multiplayer.
But despite the generally warm welcome and the fact that from now on Dark SecTOR was the most recognizable brainchild of Digital Extremees, financially, everything was not very rosy. Over the next 4 years, the developers created only one major project – The Darkness 2, which again collected many flattering reviews, but was far from financial success. In addition, there were only BIOSHOCK ports on PS3, HomeFront on PC, creating a Bioshock 2 multiplayer and the development of a subsidiary of Day of the Zombie studio . Let’s just say, it will definitely not be proud of this list.
Around these years, balancing between life and closing, the developers‘ team remembered the initial concept of Dark Sector’a and decided to bring it to mind without making big changes. Scraping along the susks in search of a stooped budget balance, they gathered a demo of a new game and presented it at the exhibition in the hope of finding investors and publisher. And this concept in the form of a browed demo collected shot and gained a name Warframe.
I will not talk about this game, I just propose to look at its connection with Dark SecTOR’om, because it is obvious. How to say:
-NOX from Warframe and Cybersoldat Dark SecTOR’A. Obviously, both were inspired by the Starcraft Marine.